I guess they can't use the source, but they can look at it to see how Apple are achieving the translation and use it to inspire their own code. Human wrote: Oskar Gargas wrote: Human wrote: You will be responsible for Third Party Service Provider’s compliance with the terms and conditions of this Agreement. You may make only as many internal use copies of the Apple Software as reasonably necessary to use the Apple Software as permitted under this License provided that you reproduce on each copy of the Apple Software or portion thereof, all copyright or other proprietary notices contained on the original. Subject to the terms and conditions of this License, you are granted a limited, non-exclusive, non-transferable, personal copyright license to (i) install, internally use, and test the Apple Software for the sole purpose of developing, testing, or evaluating video games for use on Apple-branded products (ii) sublicense the Apple Software to your third-party service providers (“Third-Party Service Providers”) solely for the purpose of exercising the foregoing Section 2A(i) rights on your behalf and (iii) distribute the Apple Software solely for non-commercial purposes. Permitted Agreement Uses and Restrictions.Ī.This is the license agreement for Game porting toolkit I downloaded and it's not allowed to be used for commercial purposes. The DirectX12 to Metal translator is not." Codeweavers already does that.ĭevs say "Changes to Wine are open source. You can use it in commercial product as long as you release the source code. Why is that? It looks Apple released code under GNU LGPL 2.1. It's only for use with Game porting toolkit so I guess Codeweavers must find their own solution. When she isn't testing CrossOver, she's probably perfecting yet another bean stew, jogging slowly, buying even more linen tunics, doing a face mask or doting on her perfect chunky baby.Īs said elsewhere though the license doesn't seem to allow any commercial products being ported this way. After getting her PhD in linguistics, she somehow stumbled into the Free and Open Source Software world. Meredith has been with CodeWeavers since 2019, and currently wears both the QA Manager and CrossOver Product Manager hats. You can stay informed by subscribing to our blog. We announced last week that we have preliminary DirectX 12 support on macOS coming in CrossOver 23, and we are eager to build on that momentum. As we learn more, we will be sharing updates in future posts. We are also excited by the potential that the Game Porting Toolkit can offer CrossOver. Our PortJump™ team has perfected the art and science of creating ports of Windows applications using our Wine technology, and we welcome inquiries about how we can help get your game working on macOS. We did not work with Apple on this tool, but we would be delighted to work with any game developers who try out the Game Porting Toolkit and see the massive potential that Wine offers. We have decades of experience creating ports with Wine, and we are very pleased that Apple is recognizing that Wine is a fantastic solution for running Windows games on macOS. We are ecstatic that Apple chose to use CrossOver’s source code as their emulation solution for the Game Porting Toolkit. Apple revealed their new Game Porting Toolkit today at WWDC. This Toolkit is designed to allow Windows game developers a way to easily and quickly determine how well their game could run on macOS, with the ultimate goal of facilitating the creation of Mac game ports.
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